Ich würde gerne wissen welche Civ ihr am besten findet und warum??? Thema: Beste Zivilisation Sid Meier's Civilization 5 · Civ5 - Allgemeines · Civ5 - DLC. Jede Nation bzw. jeder Anführer zeichnet durch 3 spezielle (Bsp.: ein Krieger gibt 8, ein Bogenschütze 5 und ein Panzer 70 Kultur). Hey, ich möchte mal eine Umfrage starten und von euch wissen, welche Fähigkeiten ihr bei der Auswahl von Staaten am besten in Civ 5 findet.
Welche ist die Beste Zivilisation? (Civilization 5)In Civ 5 müssen Sie zum Glück nicht eine ganze Zivilisation erobern. In Civilization 5 ist Venedig zweifellos die beste Handelsnation im. Hey, ich möchte mal eine Umfrage starten und von euch wissen, welche Fähigkeiten ihr bei der Auswahl von Staaten am besten in Civ 5 findet. HINWEIS: Die Zivilisation Spanien war bereits in DLCs enthalten! Zivilisationen aus Brave New World.
Civilization 5 Beste Nation Best Civ 5 Tier List by Difficulty Levels VideoCIVILIZATION V deutscher GRUNDLAGEN Guide
Normally, units' attack strength decreases when their health is low. For Japanese units, attack strength remains the same regardless of remaining HP.
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Post as a guest Name. Email Required, but never shown. Sign up for free! What is the best country? I would like to like to know what the best country and ruler is for technology money and conquering User Info: drebinforpres.
Top Voted Answer. Well it really depends on the player. I, too, wish we could do that. Rivers are just a hindrance in terms of moving troops and making canals would be great and sensible :.
Did you mean 5 production? I enjoy your site greatly by the way,other than that. I have forged a lasting bond of friendship with carlsguides.
Rouzbeh says I played with basil Byzantium. And I think its the most powerful leader in the game. Because the amount of money increases when you have lots of army and happy civilization.
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Hellenic League - City-State Influence degrades at half and recovers at twice the normal rate, also eliminates Trespassing penalties.
Treasures of Nineveh - Gain a free Tech discovered by the owner of the city when Conquering it through War. River Warlord - Triple gold from pillaging Barb encampments and Cities.
Scourge of God - Double Raze speed. Battering Ram Spearman - City Attack Only so no Bonus vs Mounted. Winged Hussar Lancer - Heavy Charge forces defenders to retreat if it deals more damage than the Lancer.
Phoenician Heritage - Coastal Cities get a free Harbor. Serenissima - No Building of Settlers nor Annexing of Cities - you can only fully control one City, but get double the Trade Routes your tech level would normally provide.
Spice Islanders - First 3 Cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources and can never be Razed.
Population Growth - Unhappiness from number of Citizens halved, while unhappiness from number of Cities doubled. Nobel Prize - Gain 90 Influence gifting Great People to City-States.
Viking Fury - Embarked units gain 1 movement and pay only 1 movement to move from sea to land. Seven Cities of Gold - Gold Bonus from discovering Natural Wonders.
Wayfinding - Units can Embark over Oceans immediately. Mare Clausum - Resource diversity grants double gold for Portugal in each trade route, which can amount to a lot of extra Gold.
Diplomatic Marriage - Allows you to spend gold to Annex or Puppet a City-State that has been an ally for 5 turns. Jaguar Warrior - A great UU.
Ingenuity - Free Great Scientist at the invention of Writing. Bushido - Units fight at full strength, even when damaged, a very powerful Military bonus.
The Long Count - After researching Theology, get a free Great Person of your choice every years. Great Andean Road - Units ignore terrain costs when moving into any tile with Hills.
Slinger Archer - Has 4 Defensive Strength as opposed to 5, but may Withdraw Before Melee if there is room to escape and the enemy is not fast horseback.
Terrace Farm Terrain Improvement - Build farms on hills without fresh water. If you find a leader that you like the best, by all means, stick with it.
In multiplayer, people regularly gang up against top-tier civilizations , so playing with an "inferior" world leader can reliably increase your victory percentage.
But as far as single-player gaming goes, these are the leaders who consistently win the most with the highest scores. The Mayans have a lot going for them.
Players that win early wars are far more likely to win the game, even more than those who win late wars, so the Atlatist upgrade over the Archer makes for a terrifying start with the game's best early semi-siege unit.
As if that weren't enough, the cities are buffed by Pyramids that replace the shrine. If the Huns have animals at their starting location, they probably bump up to a top five nation.
If they have animals and horses, then opponents might as well concede the game. It's already over. Attila is a bit of a one-trick pony pun intended as all of his boosts go to building his two special units and razing cities with them.
But this early to mid-game advantage can easily give you a lead that can't be surmounted. Your cities will perish and get stronger while you will get a good support for science, happiness, great people etc..
By Ad, things will be in order, after that point, head for any development victory you please. I hate when another player builds them.
I personally enjoy playing with the koreans, especially if there is a lot of water, the turtle ships are very nice. They also get plenty of science, so you are always ahead of everyone else, so if you are going for the scientific victory you will have a huge advantage.
Take advantage of all the wonders that grant you free base buildings Great Library, Great Lighthouse, Great Wall in Rome while focusing on other wonders in ancillary cities until your ready to focus in on more bread and butter buildings.
Rome also has a fantastic early game pop from their special units which can give you a ton of city states early.
Building a road straight to the city you are going to conquer with legions gets you quick reinforcements and a near immediate trade route to the new city allowing your conquering force to keep momentum and hold gains.
My problem with Japan is their bonus dictates you are constantly attacking to get return from it and their early game unit, Samurai, require a commitment to acquire steel is just not convenient.
Their specials are also split awkwardly, which is not abnormal, just lack luster. Russia has a bonus that is very hit or miss early do I really need 12 iron instead of 6?
Cossacks are fine, but not great, and Kreposts are fine, but not great. Germany on the other hand has a HUGE early boost from its bonus, a super rushable decent tier special rushing civil service with a great library is a breeze and a really nice end game special.
China is enough said really. Babylon would take this spot if we considered xpacs. I really enjoyed playing for the Egyptians.
They might seem not very attractive military, but speedy wonder construction and the burial tombs free culture!
The English are great too. Fast and strong. GERMANY good for large continents : double up your units as you explore by killing all barbarian camps, by the second age you will already be giving free units to city states, and may be able to wipe out one or two other leaders prince diff.
At that point, everything goes up insanely fast, i achieved scientific victory in , millitary was holding back in and completemap domination in , future tech 7 or more.
I was reading this because germany is too easy to play with and i noticed people dont share, the trick is too keep on hunting barbarians the whole game.
Some city states might even expand to a second city using those units so reinforce strategically. That was my 5 cents on germany, ill try china right now but the lack of free units means relearning the game.
Only Aztec Montezoma It is great to gain culture for your battle, so you can easily win the game; but you should be brave and be at war with others.
I alter the game in the options to have no city states and only 3 civilizations mine Included chosen at random until I get used to playing the game better.
I select a high sea level and large continents and I usually select the Americans.Unless one is quite average it skews everything and makes the table nigh Arcwelder for making good comparisons 7 Sekunden as well as removing a slot that would otherwise be used to include another civ. Do you want to revisit Civilization 5 but are Tierheim Polen with the vanilla version and the official expansion packs? Cultural Victories are arguably among the least straightforward and most time-consuming Civilization 5 Victories to achieve.